Last Wednesday, Chain of Command, was released to the world. I was very impressed to get the rule pdf and my hard copy package on the day of release. Even better, our club Wyvern Wargamers, gets a mention on the intro page.
The recent bank holiday was a great opportunity to get some gaming done. We decided to throw a game together and try and get our heads around the new mechanisms and rules.
Here is our table for the day, two walled farms, the hedges are the dreaded bocage and some woods. First off is the patrol phase, the Germans start on the road, bottom left whilst the Americans start top right behind the farm.
In the shot below we can see Germans have deployed from a jump off point, lined the bocage and are on opportunity fire. Opposite them the Americans have done likewise, the wood blocks view between them. You can also see another American jump off point further up.
In the next shot, the Americans send a scout team forward. The Germans deployed another section in to the wood and opened fire on the small scout team, the broken team fell back, disordering the parent section
Here a scout team has deployed and is racing down the road, where they too took fire. Small scout teams are very vulnerable.
My final German section was advancing across the field, the Americans managed a great run of phases. With a command dice they moved the jump off point forward, then deployed straight to the hedge. From there they repeatedly fired upon the Germans, forcing them back, first breaking the MG team then the Rifle team.
More after tomorrow.