Thursday, 28 February 2013


Twenty five years I never thought I'd get excited by baggage and animal models but these guys have seen plenty of games since I painted them up.

Carts from 4Ground and Foundry, animals and monks from Gripping Beast and HLBS, pack horses from eBay. Bases are as always from Warbases.

I really must make some loads for those carts.

Wednesday, 20 February 2013

Border Town Raid July 550AD

Once again we return to early Britain. Encouraged by their recent victory, the Saxons plan to ambush a British patrol on its way back to a border tower and capture a noble for ransom. Luck was against the Saxons this day, only a single Saxon group enters the table on the first turn, the remainder turning up on their cards on the turn two.

The single group of Saxon hearthguard race around the swamp, if they can get to the middle of the table perhaps the Britons will be held up.

The Saxons get caught by the British elite are are driven from the table as the remainder of the Saxon force turn up.

The Saxons form their own battle line as their missile troops harass the British from their flanks.

It became clear that the only chance for the Saxons was to try and hit the Levy shieldwall, the line moves up whilst the remaining hearthguard attempt to flank the levy. The dice roll badly, its a close thing but the Saxons are forced to withdraw, the British pursue. The victory brings the British an additional group of skirmishers, the Saxons will not be back until September.

Yet more new games, its the internets fault

Since the recent Minicon, I picked up an interest in Infinity, a small scale hard sci-fi skirmish game with a low model count - just what I was after. Some browsing on eBay brings me a second hand rule book and a boxed starter set.

I am still working on the models and once painted they will be seen here. Probably the biggest outlay for Infinity is terrain, your table needs a lot, weapons have long ranges. There are a good number of suppliers selling MDF terrain as well as resin bits and pieces.

Rather than initially chuck a heap of cash at various traders I have decided to see what bits and pieces I can pick up update my resin urban ruins. So far I have picked up some satellite dishes and hi-tech advertising.

This week has also seen me back my first Kickstarter project, this is for Westwind Productions Empire of the Dead. This looks like a great club game, a low model count, with models which could be used for lots of different games, couple that with other models in my existing collection that can be used. Hopefully more people will jump on and push the project to more stretch goals which means more free stuff!

Who fired first?

We had our d├ębut of 'Muskets and Tomahawks' at the weekend, as usual for a first game we made a few errors but nothing too game changing.

And so began the career of the Comte de Bourguignon, leaving the crumbling chateau of his childhood, our hero joins the army, hoping for the life of luxury in the officers mess. Tensions across the world bubble over into war across the globe. The Comte finds himself sent off to the Americas.

For our first game I took two groups of eight French regular infantry, four Indians with rifles, all led an Officer with the 'Tactician' talent. Facing my French force was a mixed British force of Rangers, regular infantry and Indians. Picking 200 points to start with our forces comprised approximately 20 models.

As objectives we rolled "Scouting Mission" and "Engagement", we then rolled up our sub-plots, I got "Truce" and Carl, playing the British, got "I will never forget his face" achieving the sub-plots would effect the final game result.

The British advanced, down both flanks as well as the centre, while the French Indians moved forward, ever eager to check their advance. British continued to advance in the centre, as they got closed I realised it was going to be him or me, readying both groups of infantry, I opened fire.

Following this the Indians clashed and those allied to the French were all but wiped out, eventually the British Indian allies would follow their enemies to their happy hunting grounds. The Rangers raced back to their table edge to meet their game objective but taking a couple of casualties pushed them to 2/3rd casualties and a French victory.