Tuesday, 28 August 2012

Mini review - PMC Dark Age buildings

PMC Games sell their ready painted buildings through their eBay store, I believe that these are painted to order which is why they can take a couple of weeks to arrive. The selection of buildings is large in a number of scales, I wanted more buildings for both Saga and Dux Brittanium so I bid on a village set.

I got six buildings for my money all well packed in two boxes surrounded in bubble wrap and poly chips. The largest could be an early church but as I have a church I will use it as chiefs house, then two larger houses, two medium and one small house.



Here they are with my Gripping Beast buildings for a comparison.



I think these buildings will have loads of uses, with similar buildings existing quite late in Europe especially in rural areas.

Wednesday, 8 August 2012

Carry on ACW

It had been a little while since we'd played a game in our Sharp Practice ACW campaign so we thought we drag the figures from our boxes and have a game.

This was going to be the fifth game in our ongoing campaign, the 79th had been reduced to 73 rank and file, more importantly Captain Cook was still recovering from a wound sustained in the last game.

After rolling up the scenario, Marching, the Confederates rolled and ended up having to march across the table and off for victory. Seemed simple, a few good rolls and it would all be in the bag. In the photo below, the Confederates were moving from left to right and the Union players, Dane and myself, choose to attack from the top.

We knew that the trees would give us plenty of cover, our blinds unhampered by the terrain could advance to the road quickly.



The leading bases of the Texas, had reached the junction, coming off their blind after being spotting by Dane's zoauves. The zouaves opened fire giving first blood to the Union.



The Union blinds continue to advance, cutting off the Confederates from their exit.



The first groups of the 79th reveal themselves as they prepare to open fire.



The Confederates will be in danger of being enfiladed. The Zouaves fire again.



After some desultory fire from the Texans, the New Yorkers return their fire creating such as black powder cloud that fire from anything but short range becomes near impossible.



Some of the Confederates are driven off routing whilst others take cover behind their countrymen.



During the exchange of fire Burnham is badly wounded and will play no part in the next game.



The remaining Union troops deploy from the blinds cutting the Confederates off from their table edge. The Union enfiladed the rebels and they began to retire to save their numbers for another day.



In the middle of the table the Confederate skirmishers are driven off and the zouaves draw themselves up for a tremendous volley.



Game six may see Cook returning (5+ roll) with 74 models after suffering 2 casualties (1D, 1BW) in this game with 3 models returning to service after being wounded in game four.

Carts are one of those things which can be expensive to buy in metal, the recent surge in laser cut models has let to a couple of companies making bases, templates and building. 4ground also make a number of differing carts from Ancient to Colonial.

This model probably took me no more than 30 minutes to assemble, ironically even though it's wood I will need to paint it.

Sunday, 5 August 2012

Here's my accumulated Dux figures so far;



I'm working on the metal work today, just a quick start especially on the armoured models as it can be a bit messy, hence the base work being done.

Later on, I'm going to the club for an ACW game and this coming week I will post up my thoughts so far on the Dux rules and the background for the upcoming campaign.