A number of cancellations this weekend had let us without a game for Sunday evening. A lack of Napoleonic miniatures had kept us from the original Sharp Practice although we play plenty of TSS, the ACW variant and our own Zulu variant.
We found we could scrape together about eight groups plus big men so thought we would give it a go, if nothing else it might motivate us to paint so more!
Dodgy photos are courtesy of my phone, hence the poor colour balance. Figures are Victrix, Foundry and Front Rank. Buildings are from Snapdragon, Italeri and Grand Manner. Rules are of course Sharp Practice by Too Fat Lardies.
The table saw the church at one end of the table with a few more buildings on the flank, a sail-less windmill dominated a small ridge. A small wooded hill dominated the other flank.
All the forces started the game on blinds, the French moved a blind down each of the tracks whilst their third blind took a position behind the ridge. The British advanced two groups centrally in to the centre of the village, the third group moved through the wooded hill.
The second turn brought the French off their blinds, revealing the left most blind as empty. They then used their actions to spot the British. The blinds in the village centre revealed three groups of foot whilst the group on the right were revealed as riflemen.
French skirmishers supporting a group of French line.
The feared British riflemen took aim on their prey, their officer called forward the chosen man to thin out the French officers, alas he has used his supply of finely milled powder to provide them with yesterdays rabbit supper.
The British line form themselves in to a formidable three group formation, the French groups form in to a formation behind the ridge.
In order to cover their flank the British commander orders the end group to wheel against the French to protect the flank of the others, after losing a man insensible to drink, they open fire on the French to their front. The longer range of the riflemen is having a telling effect on the flank doing useful work against their opposite numbers.
The French on the ridge decided to advance and wheel against the lone British group getting a partial enfilade, the volley tore through them and forced them backwards. The British commander advanced and fired a volley in to the French formation causing casualties and inflicting shock points.
The riflemen continued their fire on the lone French group causing sufficient shock to force it to withdraw. Timing know was everything, the opposing formations where now both unloaded, the senior British big man card came up first and they had "Now Maitland, now's your time!"
Ordering a charge and using a 'Grasp the Nettle' card to add fervour the British charged with the cold steel. In close rounds of fisticuffs the French groups were pushed back and routed.
A great game with a reasonable believable result which felt right to us. In retrospect we should have either added another group of French or improved their quality to Good. More games to come once the paint is dry on more miniatures.